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Armor

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Armor in Helldivers 2 defines Helldiver's Movement Speed, Stamina Regeneration and Armor Rating. Depending on the armor type either mobility or armor value will be favored. On top of that, every armor have a special Passive Ability. Currently only the main Armor Piece have variety of stats and passives, while all Helmets and Capes have the same stats and serves more of a cosmetical purpose.

Armor Sets[edit | edit source]

Each Armor set in Helldivers 2 consists of 3 armor pieces: Body, Helmet and Cape. At the moment only Body piece have different stats and passives, while helmets and capes are optional.

Helldivers 2 Armor Sets
Image Set Name Armor type Passive Gear Pieces Armor Rating Speed Stamina Regen Acquistion
B-01 Tactical.png B-01 Tactical Medium Armor Extra Padding
Provides a higher armor rating.
B-01 Tactical Body 150 500 100 Default
B-01 Tactical Helmet 100 100 100
Foesmasher 100 100 100
SC-34 Infiltrator.png SC-34 Infiltrator Light Armor Scout
Markers placed on the map will generate radar scans every 2.0s. Reduces range at which enemies can detect the wearer by 30%.
SC-34 Infiltrator Body 75 530 115 Warbond Page 1
SC-34 Infiltrator Helmet 100 100 100
Independence Bringer 100 100 100
FS-05 Marksman.png FS-05 Marksman Heavy Armor Fortified
Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage.
FS-05 Marksman Body 150 450 50 Warbond Page 2
FS-05 Marksman Helmet 100 100 100
Liberty's Herald 100 100 100
CE-35 Trench Engineer.png CE-35 Trench Engineer Medium Armor Engineering kit
Further reduces recoil when crouching or prone by 30%.
Increases initial inventory and holding capacity of grenades by +2
CE-35 Trench Engineer Body 100 500 100 Warbond Page 3
CE-35 Trench Engineer Helmet 100 100 100
Tideturner 100 100 100
CM-09 Bonesnapper.png CM-09 Bonesnapper Medium Armor Med-Kit
Increases initial inventory and holding capacity of stims by +2
Increases stim effect duration by 2.0s.
CM-09 Bonesnapper Body 100 500 100 Warbond Page 4
CM-09 Bonesnapper Helmet 100 100 100
The Cape of Stars and Suffrage 100 100 100
DP-30 Hero of The Federation.png DP-30 Hero of The Federation Medium Armor Democracy Protects
"50%" chance to not die when taking lethal damage.
Prevents all damage from bleeding if chest hemorrhages.
DP-30 Hero of The Federation Body 100 500 100 Warbond Page 5
DP-30 Hero of The Federation Helmet 100 100 100
Unblemished Allegiance 100 100 100
FS-23 Battle Master.png FS-23 Battle Master Heavy Armor Fortified
Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage.
FS-23 Battle Master Body 150 450 50 Warbond Page 6
FS-23 Battle Master Helmet 100 100 100
Judgment Day 100 100 100
SC-30 Trailblazer Scout.png SC-30 Trailblazer Scout Ligh Armor Scout
Markers placed on the map will generate radar scans every 2.0s.
Reduces range at which enemies can detect the wearer by 30%.
SC-30 Trailblazer Scout Body 50 550 125 Warbond Page 7
SC-30 Trailblazer Scout Helmet 100 100 100
Cresting Honor 100 100 100
SA-04 Combat Technician.png SA-04 Combat Technician Medium Armor Scout
Markers placed on the map will generate radar scans every 2.0s.
Reduces range at which enemies can detect the wearer by 30%.
SA-04 Combat Technician Body 100 500 100 Warbond Page 8
SA-04 Combat Technician Helmet 100 100 100
Mantle of True Citizenship 100 100 100
CM-14 Physician.png CM-14 Physician Medium Armor Med-Kit
Increases initial inventory and holding capacity of stims by +2
Increases stim effect duration by 2.0s.
CM-14 Physician Body 100 500 100 Warbond Page 9
CM-14 Physician Helmet 100 100 100
Blazing Samaritan 100 100 100
DP-11 Champion of the People.png DP-11 Champion of the People Medium Armor Democracy Protects
"50%" chance to not die when taking lethal damage.
Prevents all damage from bleeding if chest hemorrhages.
DP-11 Champion of the People Body 100 500 100 Warbond Page 10
DP-11 Champion of the People Helmet 100 100 100
Light of Eternal Liberty 100 100 100

All Armor Passives[edit | edit source]

Table of all available Armor Passives in Helldivers 2.

Helldivers 2 Armor Passives
Passive Description
Standard Issue No additional bonuses.
Electrical Conduit Provides 95% resistance to arc damage.
Democracy Protects "50%" chance to not die when taking lethal damage. Prevents all damage from bleeding if chest hemorrhages.
Scout Markers placed on the map will generate radar scans every "2.0s". Reduces range at which enemies can detect the wearer by "30%".
Extra Padding Provides a higher armor rating.
Servo-Assisted Increases throwing range by "30%". Provides "+50%" limb health.
Fortified Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage.
Med-Kit Increases initial inventory and holding capacity of stims by "+2". Increases stim effect duration by "2.0s".
Engineering Kit Further reduces recoil when crouching or prone by "30%". Increases initial inventory and holding capacity of grenades by "+2".

Armor Additional Information[edit | edit source]

  • Currently Armor Rating is still inferior in comparison with mobility, so most Helldivers prioritize light and medium armor to evade and kite enemies.
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