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Anti-Materiel Rifle

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Anti-Materiel Rifle.png

Anti-Materiel Rifle is one of the Super Earth Flag.pngStratagems Weapons in Helldivers 2.

APW-1 Anti-Materiel Rifle is a high-caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope.

Anti-Materiel Rifle Super Earth Flag.pngStratagem unlocks at level 2 and costs 3500 Requisition Slips.pngRequisition Slips

Anti-Materiel Rifle Code[edit | edit source]

Anti-Materiel Rifle Super Earth Flag.pngStratagem call down code consists of 5 buttons:

Arrow Down.png
Arrow Left.png
Arrow Right.png
Link=
Arrow Down.png



Anti-Materiel Rifle Mechanics[edit | edit source]

Anti-Materiel Rifle 3D.png

Anti-Materiel Rifle is a sniper support Weapon which allow precise shots to the enemy weak points from the great distance.

Using the fire mode selector its possible to adjust Scope to:

  • 50m (default)
  • 100m
  • 200m

Depending on the scope mode Anti-Materiel Rifle will zoom in and will move slower sideways, allowing helldiver to take better sniper shots, although making it harder to use at closer range.

Anti-Materiel Rifle have medium recoil, its advised to use it while crouched or prone to increase stability and accuracy.

Anti-Materiel Rifle Stats[edit | edit source]

List of stats for the Anti-Materiel Rifle Super Earth Flag.pngStratagem

Anti-Materiel Rifle Stats and traits
Stat/Trait Value
Call-in Time 3 sec
Uses unlimited
Cooldown Time 480 sec
Ammo Capacity 7
Pentration/Ammunition Light Armor Penetrating
Magazines 6
Reload time ?
Magazine Replenish per Ammo box 3
Trait Support Weapon
Trait Hellpod

Anti-Materiel Rifle Tips and Tricks[edit | edit source]

Anti-Materiel Rifle Drop.png

All the tips for Anti-Materiel Rifle shared by the community. Feel free to add yours.

  • Getting on the high ground will allow for easier and safer aim
  • Using Jump Pack will help to reach top of the rocks or the hills and use them to the helldivers advantage.
  • Anti-Materiel Rifle is a great fit against Automaton Enemies
  • Anti-Materiel Rifle can two shot Hulk if aimed at red eye/slit from the front
  • Anti-Materiel Rifle goes well with Stealthy gameplay
  • Since Anti-Materiel Rifle doesnt use backpack slot helldivers can combo it with backpack of their choice
  • Using Guard Dog Rover.pngGuard Dog Rover will help to get rid of smaller enemies at closer range.

Anti-Materiel Rifle Upgrades[edit | edit source]

Its possible to uprade Anti-Materiel Rifle Stratagem in the Ship Modules upgrades. Here is the list of the available upgrades for the Anti-Materiel Rifle

Anti-Materiel Rifle upgrade options
Upgrade Description Price
Donation Access License Support Weapons deploy with the maximum number of carriable magazines 60 Common Sample.pngCommon Samples
Streamlined Request Process Decreases Support Weapon stratagem cooldown by 10% 80 Common Sample.pngCommon Samples, 40 Rare Sample.pngRare Samples

Anti-Materiel Rifle Additional Information[edit | edit source]

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